Two Homes, One Bag
Two Homes, One Bag is an experiential game I created in my second year of game design. It follows the emotional story of a boy who has to move from one parent to the other every week because his parents are divorced.

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The game immerses players in the boy's routine and the challenges he faces as he repeatedly packs his suitcase with all his belongings. Over time, the constant moving becomes increasingly burdensome and feels like an endless cycle. The game sheds light on the emotional and practical impact of continually balancing life between two homes and offers an insightful look into the lives of children with divorced parents.